<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2028283381893637871</id><updated>2011-04-21T19:56:26.880-07:00</updated><category term='professions'/><category term='silly'/><category term='jinarre'/><category term='meme'/><category term='bloggers'/><category term='pvp'/><category term='economics'/><category term='skills'/><category term='combat'/><category term='OOG'/><category term='resources'/><category term='notice'/><category term='tips'/><category term='eve jargon'/><category term='attributes'/><category term='holiday'/><category term='eve'/><category term='system log'/><category term='piracy'/><category term='pve'/><category term='events'/><category term='corp'/><category term='mmo'/><category term='derken'/><title type='text'>Jinarre's New Eden</title><subtitle type='html'>The travels of Jinarre through New Eden and tips for the MMo, EvE Online.&lt;br&gt;
By: Derken</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-1973488558739566429</id><published>2009-02-05T00:00:00.000-08:00</published><updated>2009-02-05T00:00:01.100-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='OOG'/><title type='text'>It seemed it wasn't in the cards</title><content type='html'>&lt;span style="font-style: italic;"&gt;Well, due to real life concerns it looks like my current hiatus is now officially indefinite.  I have disabled my account for the time being and will likely not be posting in the relative future until some personal situations get corrected.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Real life trumps games.  Hopefully, I'll be back before too long.  Later all.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-1973488558739566429?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/1973488558739566429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=1973488558739566429' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/1973488558739566429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/1973488558739566429'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2009/02/it-seemed-it-wasnt-in-cards.html' title='It seemed it wasn&apos;t in the cards'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-1367935902875876845</id><published>2009-01-26T12:00:00.000-08:00</published><updated>2009-01-26T12:00:00.176-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>Piracy or PvP</title><content type='html'>&lt;i&gt;&lt;b&gt;Disclaimer:&lt;/b&gt;  This post is directed toward Pirates, PvP'ers and people that confuse these groups with pirates.  This post is not meant as an insult or slight to any particular group.&lt;br /&gt;&lt;br /&gt;Anyone who feels I have insulted their playstyle, play how you want.  I am not insulting what you find fun in.&lt;br /&gt;&lt;br /&gt;For those who get an idea to change their playstyle because of this post, remember who gave you the idea when I'm tackled by your fleet. :)&lt;br /&gt;&lt;br /&gt;&lt;center&gt;* * *&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Many people seem to have a misconception on what a pirate is.  So first, let me go over what does not necessarily make a pirate.&lt;br /&gt;- Someone with negative reputation or a bounty.  This is an outlaw.&lt;br /&gt;- Someone that enjoys PvP, regardless of location.  This is a PvP'er.&lt;br /&gt;- Someone that kills ships using massive fleets usually overpowering targets or outnumbering them.  These are gankers.&lt;br /&gt;- Someone that kills easy targets solely to revel in the targets grief.  This is a griefer.&lt;br /&gt;- Someone that kills targets by guarding a gate.  This is a camper... or a Nulsec Corp guard.&lt;br /&gt;&lt;br /&gt;Although pirates may use these tactics, not everyone who uses these tactics are pirates.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;So, what is a pirate?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Piracy is robbery committed without permission from a nation.  As most PvP is based around killing, not robbery, most PvP'ers that are not attempting to commit theft are not pirates.  Furthermore, PvP'ers that are killing targets to loot the remains may be pirate-like, but they are not committed pirates.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How can you tell a pirate vs. a PvP'er?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Piracy in the Caribbeans was very close to a democratic environment.  The Captain remained as long as he is trusted (or feared) by the crew.  If the crew felt the captain was no longer worthy or if the Captain died they would vote a new captain into place (Black Bart became a pirate by force and became captain by vote when the previous captain died)&lt;br /&gt;&lt;br /&gt;Pirates had two flags they used.  The most common flag was the black and white flag.  This flag designated that the pirates would take prisoners (or allow those that surrender free).  When the target is generally hostile (naval ships) or the vessel is part of a group the pirates don't like (British East India Trading Company) the pirates will use the black and red flag.  This flag means "No quarter, none expected" (all will be killed and the pirates expect the same in return), this flag is flown normally because the target is either a group that has broken "pirate code" or to ward away targets with little value (naval vessels are normally not worth combating due to it's massive firepower and little cargo).&lt;br /&gt;&lt;br /&gt;PvP'ers in contrast are closer to the concept of murderers.  They would "in essence" only fly the black and red flag.  Earnings are gained only through collecting undamaged items found in the wreckage of ships instead of attempting to give terms to the target that is more beneficial to both the pirates and the targets.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What does this have to do with piracy in Eve?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Proper piracy means thinking less like a murderer and more like a corporation.  You are attempting to get as much profit as possible with as little cost as possible.  So a good pirate is not looking for a kill, but an easy target.  The idea is to get the most profit by having the target surrender and provide for the pirates demands vs. having their ship and potentially their cyberware destroyed.  This gives the pirates their profit without the potential loss from a fire-fight.  Also, this means the pirate can ask for something less tragic from the target to entice a non-combative outcome.&lt;br /&gt;&lt;br /&gt;Therefore, piracy is more about blackmail than PvP.  Remember this the next time you call that ganker a pirate.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-1367935902875876845?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/1367935902875876845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=1367935902875876845' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/1367935902875876845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/1367935902875876845'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2009/01/piracy-or-pvp.html' title='Piracy or PvP'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-8307704608394721955</id><published>2009-01-19T12:00:00.000-08:00</published><updated>2009-01-19T12:00:00.959-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>MMOGconomics 3: Player Interdependency</title><content type='html'>&lt;span style="font-style: italic;"&gt;In this installment, we'll discuss how different players and play styles effect others in an economic sense.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;First lets start where it all begins: Gatherers&lt;/span&gt;&lt;br /&gt;Miners/Scavengers/Researchers gather materials that are the building blocks of the major items.  Miners and scavengers gather raw components and Researchers create the blueprints for the final product.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Next is the creators of the products: Builders&lt;/span&gt;&lt;br /&gt;Ship Builders/Module Builders/Riggers use the raw materials to create the final products used by all pilots.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;And our final group of players: Consumers&lt;/span&gt;&lt;br /&gt;Combat Pilots use the Builders items to earn money and in turn buy better items.&lt;br /&gt;&lt;br /&gt;So, how do these groups interconnect?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gatherers and Builders&lt;/span&gt;&lt;br /&gt;The most obvious connection.  Gatherers sell raw materials to Builders and Builders sell gathering items to Gatherers (making gatherers Consumers as well)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Builders and Consumers&lt;/span&gt;&lt;br /&gt;Again very obvious.  Builders sell completed materials to Consumers and Consumers give Builders ISK for more raw materials.&lt;br /&gt;&lt;br /&gt;Simple, right?  Now lets look at the last connection within this web.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Consumers and Gatherers&lt;/span&gt;&lt;br /&gt;Depending on the Consumer, this group will either protect or attack gatherers.  This will cause the worth of the materials either go up (harder to get because of combat) or lower (easier to get because of protection).&lt;br /&gt;&lt;br /&gt;So let's go through a few scenarios to get a feel as to how these connections effect the market.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scenario Base&lt;/span&gt;&lt;br /&gt;- Several miners find some prime real estate to mine Zydrine.  An item needed for many items to be made.&lt;br /&gt;- The price dictates how many can be bought by the Builder that will be used to make a line of Thoraxes.&lt;br /&gt;- The builder prices his Thoraxes to earn money back from expenses for the raw materials and to make some profit for himself.&lt;br /&gt;&lt;br /&gt;Basic, right? Let's start the first chain of events:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scenario #1&lt;/span&gt;&lt;br /&gt;- The Thoraxes are bought by pirates (Consumer), and begins to terrorize Zydrine miners.&lt;br /&gt;- The miners increase the price of Zydrine to pay for mercenaries (Consumer).&lt;br /&gt;- The price for Thoraxes goes up to compensate for the rise in Zydrine.&lt;br /&gt;- The pirates fight the mercenaries.&lt;br /&gt;- The pirates and the mercenaries have to pay more for new Thoraxes.&lt;br /&gt;&lt;br /&gt;So, because pirates attacked miners all consumers inevitably had to pay more for their new Thoraxes.&lt;br /&gt;&lt;br /&gt;Let's change who buys the Thoraxes and see the results.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scenario #2&lt;/span&gt;&lt;br /&gt;- &lt;/span&gt;&lt;span style="font-style: italic;"&gt;The Thoraxes are bought by a NulSec Corporation (Consumer), and begins a NulSec war creating more demand because of ship losses.&lt;br /&gt;- The price of Thoraxes goes up as demand does to afford more Zydrine.&lt;br /&gt;- The price of Zydrine goes up as demand does.&lt;br /&gt;- More miners try to mine Zydrine causing supply to increase and decreasing the price of Zydrine.&lt;br /&gt;- The price of Thoraxes drops with the price of Zydrine.&lt;br /&gt;&lt;br /&gt;Here is a basic example of economic rebound caused by an increase in demand.  Obviously,  a drop in demand (the NulSec War ends) would rebound the opposite way with a drop in price and less miners mining.  How about the recent "Eve Economic crisis" regarding dupe* raw materials?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scenario #3&lt;/span&gt;&lt;br /&gt;- Several miners learn how to dupe* Zydrine.&lt;br /&gt;- An increase of Zydrine enters the market dropping the price dramatically.&lt;br /&gt;- Because people who do not exploit Zydrine are not getting a fair price they mine other materials, increasing the price slightly.&lt;br /&gt;- As more Thoraxes can be made cheaper, the price drops as well.&lt;br /&gt;- CCP discovers the dupe* process and begins banning and cleaning up the exploit.&lt;br /&gt;- The excess Zydrine is removed from the market leaving very little supply (all the miners left remember) exponentially increasing the price.&lt;br /&gt;- The price of Thoraxes jumps in line with Zydrine.&lt;br /&gt;- More miners move in to mine Zydrine.  This reestablishes the Zydrine market and lowers the price.&lt;br /&gt;- Thoraxes drop in relation to the Zydrine.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;In Closing&lt;/span&gt;&lt;br /&gt;Markets are, by default, a reestablishing system.  External forces can destroy a market, but markets will reestablish themselves as long as the basic economic rules remain.  Also, events caused by any member of the system, including pirates and CCP, effect the economy.  The economy also inevitably creates a chain of events that will effect every player.&lt;br /&gt;&lt;br /&gt;So remember, regardless of your position in the game, the economics of your actions &lt;span style="font-weight: bold;"&gt;will&lt;/span&gt; effect you.&lt;br /&gt;&lt;br /&gt;*Duplicate&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-8307704608394721955?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/8307704608394721955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=8307704608394721955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/8307704608394721955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/8307704608394721955'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2009/01/mmogconomics-3-player-interdependency.html' title='MMOGconomics 3: Player Interdependency'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-2939073530132274258</id><published>2009-01-14T15:50:00.000-08:00</published><updated>2009-01-14T16:24:46.880-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='OOG'/><title type='text'>My Bad Luck</title><content type='html'>&lt;i&gt;Thanks to work, various external projects, my personal exercise plan and a long running technical issue I still have not been in game recently (except to swap out skills).   Luckily, I think the computer issue is solved, so I should be back and running soon.&lt;br /&gt;&lt;br /&gt;Also, I haven't played FPSes since the first Half-Life, so Fallout is much more difficult than I expected.&lt;br /&gt;&lt;br /&gt;See you all in game soon.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-2939073530132274258?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/2939073530132274258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=2939073530132274258' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/2939073530132274258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/2939073530132274258'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2009/01/my-bad-luck.html' title='My Bad Luck'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-8727452088590514328</id><published>2009-01-12T12:00:00.001-08:00</published><updated>2009-01-14T16:25:54.798-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>MMOGconomics 2: Money Sinks, Spawn Time and PvP</title><content type='html'>&lt;i&gt;In this installment of MMOconomics, we'll discuss how artificial resource maintenance can stabilize MMO economy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Money Sinks&lt;/span&gt;&lt;br /&gt;To decrease flowing currency (currency is a resource too), developers add items that are purchased from NPC's.  Giving the NPC's money decreases the amount in the player base and effectively removes it from circulation (Eve: Skill books, WoW: Mounts, ect.).  In Eve, items are bought by NPC's as well to maintain their worth.  Other methods similar to this are repair costs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Spawn Time&lt;/span&gt;&lt;br /&gt;In order to decrease resources from being constantly fluxing in, games limit the amount of resources are obtainable at a given time.  Although this does not make resources infinite, it does make only a finite available for a given period of time.  This artificial limit decreases overall influx of resources making the supply stable.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PvP&lt;/span&gt;&lt;br /&gt;PvP is another excellent way to remove resources from the market.  If a player's ship is destroyed, the ship and all unlootable items are removed from the market.  This also forces combat players to constantly input more into the market then just getting upgrades.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-8727452088590514328?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/8727452088590514328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=8727452088590514328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/8727452088590514328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/8727452088590514328'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2009/01/mmogconomics-2-money-sinks-spawn-time.html' title='MMOGconomics 2: Money Sinks, Spawn Time and PvP'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-9095369677865123358</id><published>2009-01-05T12:00:00.001-08:00</published><updated>2009-01-05T12:21:51.994-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='economics'/><category scheme='http://www.blogger.com/atom/ns#' term='mmo'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>MMOGconomics 1: Economics 101 and MMO's</title><content type='html'>&lt;span style="font-style: italic;"&gt;A lot of individuals seem confused how MMO's and economics work.  A lot of people have very odd questions that seem to be answered through basic economics.  So over the course of the next three weeks I plan to go through some MMO economics and how that applies to the average MMO player.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;   Hopefully, these three installments will open more people's eyes to the effects of economy and the cause &amp;amp; effect systems surrounding it.  Make a note that most of these apply to any MMO and not exclusively Eve Online.&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;This week, we'll go over basic economic theory and how that applies and doesn't apply to MMO's.&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Basic Economics&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; All economics is based off of the basic concept of supply and demand.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;  The more supply that is available the less an item is worth, also the&lt;/span&gt;&lt;span style="font-style: italic;"&gt; more people demand an item the more it's worth.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mikeonads.com/wp-content/uploads/2007/05/supply_demand_11.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 373px; height: 367px;" src="http://www.mikeonads.com/wp-content/uploads/2007/05/supply_demand_11.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Image credited to &lt;a style="color: rgb(51, 51, 255);" href="http://www.blogger.com/www.mikeonads.com"&gt;www.mikeonads.com&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;This basic concept&lt;/span&gt;&lt;span style="font-style: italic;"&gt; has one important keynote to keep a collapse of the system from&lt;/span&gt;&lt;span style="font-style: italic;"&gt; occurring:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; There is only a finite amount of resources.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; In reality, there is always a finite amount of everything and therefore&lt;/span&gt;&lt;span style="font-style: italic;"&gt; this rule will always be maintained.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;MMO Economics&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; In MMO's, this law of economics is broken by default, because every&lt;/span&gt;&lt;span style="font-style: italic;"&gt; resource would inevitably deplete leaving nothing for players.  As such,&lt;/span&gt;&lt;span style="font-style: italic;"&gt; other artificial methods are implemented to remove resources from the&lt;/span&gt;&lt;span style="font-style: italic;"&gt; player's and the game.  Usually referred to as "money sinks" and "spawn&lt;/span&gt;&lt;span style="font-style: italic;"&gt; time", MMO's require these artificial methods to maintain an unbroken&lt;/span&gt;&lt;span style="font-style: italic;"&gt; economy in the game itself.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;MMO Resources&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; In every MMO, some resources are broken.  Here is the list of every&lt;/span&gt;&lt;span style="font-style: italic;"&gt; common MMO resource and it's status.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Construction items - Items used to build useful items and tools are&lt;/span&gt;&lt;span style="font-style: italic;"&gt; commonly infinite.  There will always be a place to mine or wreak/body&lt;/span&gt;&lt;span style="font-style: italic;"&gt; to use a skill to remove resources that can be used to make useful&lt;/span&gt;&lt;span style="font-style: italic;"&gt; equipment.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Currency - Due to missions/quests, bounties, ect. there is an infinite&lt;/span&gt;&lt;span style="font-style: italic;"&gt; amount of monetary gain available.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Time - This is one of the key resources that is not infinite.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Effort - Human effort also is finite.  As such, an infinite amount of&lt;/span&gt;&lt;span style="font-style: italic;"&gt; ore may be available, but human effort limits the amount of &lt;/span&gt;&lt;span style="font-style: italic;"&gt;usable&lt;/span&gt;&lt;span style="font-style: italic;"&gt; resources&lt;/span&gt;&lt;span style="font-style: italic;"&gt;.&lt;br /&gt;&lt;br /&gt;MMO's utilize time and effort (as finite resources) and create artificial economic controls centered around these items to stimulate the worth of these items.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-9095369677865123358?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/9095369677865123358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=9095369677865123358' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/9095369677865123358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/9095369677865123358'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2009/01/mmogconomics-1-economics-101-and-mmos.html' title='MMOGconomics 1: Economics 101 and MMO&apos;s'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-7495836587406427467</id><published>2008-12-29T12:00:00.001-08:00</published><updated>2008-12-29T12:00:00.846-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Projects, I have a few</title><content type='html'>&lt;span style="font-style: italic;"&gt;I have been so busy with holiday stuff and work that I still can't really play EvE.  The time isn't there and I have new toys from Christmas I need to use or else my wife will kill me ;P.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;So, after working on Smackdown vs Raw 2009, Fallout 3 and I can get a break from work I'll be back.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Since I don't have any real informative posts planned this Monday I'll tell everyone what I have been doing lately&lt;/span&gt;&lt;span style="font-style: italic;"&gt;.  To pass the time at work, I have been working on two projects:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- My Training plan.  I'm moving back to focusing on core skills to improve my overall combat piloting.  I lost track of my goals in pushing toward Interceptors which, although fun, needs to be below the priority of my common core skills.  Luckily, I'll have some time off soon, so I can get those "babysitting levels"&lt;/span&gt;&lt;span style="font-style: italic;"&gt; that I've been putting off up to reasonable numbers.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;- &lt;/span&gt;&lt;a style="font-style: italic;" href="http://eveosphere.wikidot.com/"&gt;EvEosphere&lt;/a&gt;&lt;span style="font-style: italic;"&gt;.  After really looking at the amount of information that we, the EvE Bloggers, have published, I figure we have probably the most comprehensive EvE Guides collectively.  As such, I think that if we merged our collective information in one central location we can become a one-stop for every guide that CCP should have made, but never did.  I also foresee this making CrazyKinux's job a little easier as the self-proclaimed EvE Blog manager ;P&lt;br /&gt;&lt;br /&gt;Also, from looking at the EvE Blog community I learned something very interesting.  The most informative demographic is the most cutthroat.  Pirates have more blogs than any other demographic.  Which is kind of odd since they are the ones who profit the least from knowledgeable EvE players.  Any ideas why that is?&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-7495836587406427467?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/7495836587406427467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=7495836587406427467' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7495836587406427467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7495836587406427467'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/projects-i-have-few.html' title='Projects, I have a few'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-6053219287497953365</id><published>2008-12-27T12:00:00.000-08:00</published><updated>2008-12-27T12:00:00.940-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='OOG'/><title type='text'>I seem to have gone too far lately.</title><content type='html'>&lt;span style="font-style: italic;"&gt;Looking at my posting habits over the course of the last month, I have decided...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I post WAY too much.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;In fact, I seem to be posting so much that I don't think you, the readers, can keep up with all that I have to say.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I guess since I'm new I want to post everything at once, and I can't nor should I.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I usually have informative posts actually premade way in advance (in fact, I made this post Christmas Eve, but because of all my recent posts and queued posts I queued this one for the 27th... lol) and my in game posts are on the fly depending on in game events.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;So, I'm only doing one informative post a week on Mondays and I'll keep posting in game events ad hoc every time something interesting happens (except mondays).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;So, I'll tone down my quantity of posts, if you guys read it.  Deal?&lt;br /&gt;&lt;br /&gt;Next informative topic: MMOGconomics&lt;br /&gt;Starting Date: Jan 05, 2009&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-6053219287497953365?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/6053219287497953365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=6053219287497953365' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/6053219287497953365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/6053219287497953365'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/i-seem-to-have-gone-too-far-lately.html' title='I seem to have gone too far lately.'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-96745064985931029</id><published>2008-12-26T12:00:00.000-08:00</published><updated>2008-12-26T12:00:01.088-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bloggers'/><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='OOG'/><title type='text'>Blog Banter: Inspiration</title><content type='html'>&lt;span style="font-style: italic;"&gt;This month's EVE Blog Banter comes to us from &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Roc Wieler&lt;/span&gt;&lt;span style="font-style: italic;"&gt; of &lt;/span&gt;&lt;a style="font-style: italic;" href="http://everamblings.wordpress.com/" target="_blank"&gt;Roc's Ramblings&lt;/a&gt;&lt;span style="font-style: italic;"&gt;. Roc's asks us to "&lt;/span&gt;&lt;span style="font-style: italic;"&gt;write a story about a fellow EVE Blogger, or an EVE player whom has inspired you or affected you in some tangible way. After your story, describe why you chose them, and any Holiday wish you have specifically for them&lt;/span&gt;&lt;span style="font-style: italic;"&gt;".&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;* * *&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Although there are a few people I can think of (my CEO for giving me a break and letting a n00b in, My RL friend Seth for his hard work in various RPG's we've played together, my wife for letting me play ;P, the makers of the many online resources for Eve, Black Claw for his unknowing introduction to Eve Blogging for me) there is one Eve player I would have to thank most of all... and what I'm thankful for has nothing to do with Eve.&lt;br /&gt;&lt;br /&gt;A long time ago, in an MMO far away...&lt;br /&gt;&lt;br /&gt;I was just starting my first life in the worlds of MMO's.  Using my personal knowledge of RPG's (mostly D&amp;amp;D) I went to work building my levels in the world... of Warcraft.  While leveling I met another Night Elf Hunter that taught me a few things about MMO's.  At the time, I only knew two things, questing and getting ganked.  Synighte taught me how to PvP.  I became addicted to it.  It became my bread and butter.&lt;br /&gt;&lt;br /&gt;Then he departed for Eve (and to wait for Warhammer).  In leaving I began to look at my own surroundings, and after a few months of working (and making a new max level alt), I began to realize why he left.  PvP in Warcraft was an afterthought, and the game kept you playing through constant grinding not enjoyment.&lt;br /&gt;&lt;br /&gt;In leaving, he opened my eyes to the cardboard patching of this world and I began to loathe it.  When Warhammer released, I move to it.  I was overjoyed, but the feeling ended quickly.  Although the game had wonderful concepts the grind began setting in again.  Although different, the game had little real content.  Unlike Warcraft, Warhammer had real PvP, but there was little in the way of content leaving it, although still promising later, still disappointing.&lt;br /&gt;&lt;br /&gt;Then one day as I was looking at old forums, I saw a post by Synighte.  He said he was playing Eve online and he was having fun.  Other than him, everyone I talked to said Eve was horrible and had very few players.  So I looked at the website and decided I'd give this game a try.&lt;br /&gt;&lt;br /&gt;Merry Christmas, Sy.  May you and I both get our "normal gaming names" this year. ;P&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-96745064985931029?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/96745064985931029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=96745064985931029' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/96745064985931029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/96745064985931029'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/blog-banter-inspiration.html' title='Blog Banter: Inspiration'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-6780207796737437401</id><published>2008-12-25T12:00:00.000-08:00</published><updated>2008-12-25T12:00:00.297-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='silly'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='holiday'/><title type='text'>On the Twelth Day of Christmas My Corpmates Gave to Me...</title><content type='html'>&lt;span style="font-style: italic;"&gt;Twelve &lt;/span&gt;&lt;span style="font-style: italic;"&gt;carebears crying&lt;/span&gt;&lt;span style="font-style: italic;"&gt;,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Eleven &lt;/span&gt;&lt;span style="font-style: italic;"&gt;salvaged scraps&lt;/span&gt;&lt;span style="font-style: italic;"&gt;,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Ten nulsec sweepings,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Nine Shuttles running,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Eight campers camping,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt; Seven blasters blasting,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;  Six frigates popping,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;   Five rounds of void,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;    Four megathrons,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;    Three autocannons,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;    Two podded miners,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;    and a hammerhead orbiting Jita 3.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Happy Holidays everybody.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-6780207796737437401?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/6780207796737437401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=6780207796737437401' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/6780207796737437401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/6780207796737437401'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/on-twelth-day-of-christmas-my-corpmates.html' title='On the Twelth Day of Christmas My Corpmates Gave to Me...'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-5673943295306937260</id><published>2008-12-24T12:15:00.000-08:00</published><updated>2008-12-25T12:27:49.597-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jinarre'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='system log'/><title type='text'>Christmas Eve in NulSec</title><content type='html'>&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;MVS Kius&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;hu II&lt;br /&gt;System Log&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;23346.358.2036EST&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--Start Log--&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;The Frigate groaned as the breaking jets ignited.  The warp bubble around the incursus began to destabilize.  As the rumbling died down, the pod pilot began to scan the surroundings.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;"More rubbish."  The pilot shifted the ship in the direction of the wreaked shuttle.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;"Seriously, can someone come here in something I can make use of?" the beeping of the salvage unit coming online reverberated through the gel-filled pod.  "Maybe I can get a Tanaris? or even a Thorax once in awhile?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Jinarre's one of the new recruits for the corporation that owned this space.  As a new recruit, she was tasked with the less than savory jobs.  Keep the space lines free of debris and lock down trespassers for the larger defense fleet.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;The salvage unit displayed data for Jinarre to parse through.  After glancing at the data she marked one line and disabled the unit.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;"Structure metal.  Figures... Shuttles are so fragile.  Nothing ever survives."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Jinarre steered the frigate around shattering the right arm and pushing the frozen corpse of the unfortunate shuttle pilot into a slow spin.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Suddenly, the targeting alarm activated.  "What the.."  A battleship's warp bubble had just collapsed behind the incursus.  The first volley of the garista battleship overloaded the shield's power coils immediately.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Jinarre began working fast.  The armor nanites and micro warp drive activated spinning the frigate inline with the approaching battleship.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;"Hell..." She began the ships calculations for warp and began firing rounds into the battleship's shields.  The battleship was still trying to reposition as it fired a second time.  The glancing blow tore chunks of armor clean from the hull.  Just as the battleship marked for it's third volley the computer lit green for warp and began increasing speed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;"Ha!  I'm outta here!"  The incursus' drives began building the warp matrix as the third volley fired from the battleship.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;The impact tore further shreds from the frigate as the warp bubble formed, the incursus began to spin forward at warp velocity.  The spinning created heavy gyro forces pulling Jinarre from the center of the pod to one side and pinned her there as the ship traveled past a moon.  The gravitational pull pulled the unstable warp bubble's path as Jinarre's world darkened...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;* * *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;The computer alarming startled Jinarre as she finally came to.  The warp bubble had collapsed allowing the frigate to naturally correct itself from it's uncontrolled spinning.  The monitor showed the outer hull of the incursus burning hot as scenery from the approaching planet came into view.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Jinarre began working frantically to steer the frigate to a soft landing sight and braced in her pod for the inevitable impact to come.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;* * *&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Jinarre awoke to static.  The less than gentle landing had disconnected her from the ship's control systems and left her floating free in the command pod.  Nominally the pod and command connections were intact, but the condition of the frigate itself was questionable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Hoping for the best, she moved over to the pod's escape hatch.  Pressing the release, began the extraction process.  The gel in the pod drained leaving Jinarre in a gel-covered mess.  The hatch opened to the main gangway inside the ship.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Jinarre moved quickly to the nearest console and began reading the entries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;"Ok, the damage control system put the fires out and most of the structure is intact.  The planet is nitrogen and oxygen atmosphere, so I can look outside... well, I hope the locals are nice."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;Jinarre grabbed the portable NavCom unit from the console and worked her way along the gangway.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:courier new;" &gt;"After a shower and change, I guess I'll have to put you back together."  Jinarre patted the rails as she walked into the locker room.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--End Log--&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;font-family:courier new;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold; font-style: italic;font-family:courier new;" &gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic;font-family:courier new;" &gt;&lt;span style="font-family:arial;"&gt;I don't know if I'll be on in the next couple of weeks except to take care of little stuff for the blog and swapping training, but have a great Christmas and New Year everybody. -Derken (slacking off at work on Christmas Eve)&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-5673943295306937260?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/5673943295306937260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=5673943295306937260' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/5673943295306937260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/5673943295306937260'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/mvs-kius-hu-ii-system-log-23346.html' title='Christmas Eve in NulSec'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-7997270740062101437</id><published>2008-12-21T17:38:00.000-08:00</published><updated>2008-12-21T18:03:16.271-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='meme'/><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='OOG'/><title type='text'>About Me</title><content type='html'>&lt;span style="font-style: italic;"&gt;Well, I realized today that the scoundral, &lt;/span&gt;&lt;a style="font-style: italic;" href="http://evebroadside.blogspot.com/"&gt;Sard Caid&lt;/a&gt;&lt;span style="font-style: italic;"&gt;, tagged me.  As per contract for this meme here are the conditions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Rules:&lt;/span&gt;&lt;br /&gt;&lt;ul style="font-style: italic;"&gt;&lt;li&gt;Link to the original tagger(s), and list these rules on your blog.&lt;/li&gt;&lt;li&gt;Share 7 facts about myself in the post - some random, some weird.&lt;/li&gt;&lt;li&gt;Tag 7 people at the end of your post by leaving their names and the links to their blogs.&lt;/li&gt;&lt;li&gt;Let them know they’ve been tagged by leaving a comment on their blogs and/or Twitter.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;7 Facts About Me:&lt;/span&gt;&lt;br /&gt;&lt;ol style="font-style: italic;"&gt;&lt;li&gt;I spent my early childhood on an &lt;a href="http://www.visit-oahu.com/"&gt;island&lt;/a&gt;.  There I learned how to surf.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I used to be a &lt;a href="http://en.wikipedia.org/wiki/Cryptologic_Technician"&gt;real sailor&lt;/a&gt;, sort of.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I've touched the 3 major oceans.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I've been a gamer and computer geek for over a decade.  My first console was &lt;a href="http://en.wikipedia.org/wiki/Intellivision"&gt;Intellivision&lt;/a&gt; and my first computer was a Commodore 64.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I know 3 languages.  Two I'm still good at.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I've seen many countries all over the world, but I've never been to Canada.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I'm married to a gamer.  We started dating on Halloween.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Bonus: I know more useless knowledge than anyone I know.  Like the plot synopsis of Dragon Warrior.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;7 People to Tag:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Is there someone that hasn't been tagged?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;If you haven't been tagged and you're reading this, consider yourself tagged.&lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-7997270740062101437?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/7997270740062101437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=7997270740062101437' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7997270740062101437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7997270740062101437'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/about-me.html' title='About Me'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-110870641675655132</id><published>2008-12-20T23:45:00.000-08:00</published><updated>2008-12-24T12:53:32.643-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pvp'/><category scheme='http://www.blogger.com/atom/ns#' term='jinarre'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='pve'/><category scheme='http://www.blogger.com/atom/ns#' term='OOG'/><title type='text'>Bad Day</title><content type='html'>&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;Jinarre&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;23346.355.0753EST&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--Start Log--&lt;/span&gt;&lt;br /&gt;Well, today was horrible.  I lost my frig by being overconfident against some 'rats.  Luckily my cruiser fixed the problem and I was able to recover a small bit of my outfits and pride.&lt;br /&gt;&lt;br /&gt;But that quickly changed.  I took my industrial out to go fetch a new frig when I stumbled into a pirate gate camp...&lt;br /&gt;&lt;br /&gt;The cargo was empty but my pride has just gone over the deep end.&lt;br /&gt;&lt;br /&gt;Moral:&lt;br /&gt;- Don't keep industrials in Lowsec or Nosec.&lt;br /&gt;- Don't overestimate the power of your ship.&lt;br /&gt;- Don't tempt fate when given the option, especially if the day was going bad in the first place.&lt;br /&gt;&lt;br /&gt;Today was a bad day.&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--End Log--&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic; font-family: arial;font-family:courier new;" &gt;Note: After deciding today was not the day to play Eve for me I went over to play Rock Band 2 and accidentally &lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic; font-family: arial;font-family:courier new;" &gt;broke my foot pedal.  I will now end this post and move away from my computer before it explodes.&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255); font-style: italic; font-family: arial;font-family:courier new;" &gt; -Derken&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-110870641675655132?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/110870641675655132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=110870641675655132' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/110870641675655132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/110870641675655132'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/bad-day.html' title='Bad Day'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-2385554188919875966</id><published>2008-12-16T23:43:00.000-08:00</published><updated>2008-12-17T10:36:24.592-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pvp'/><category scheme='http://www.blogger.com/atom/ns#' term='jinarre'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>What was he thinking?</title><content type='html'>&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;Jinarre&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;23346.351.0757EST&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--Start Log--&lt;/span&gt;&lt;br /&gt;A couple of notes to make for the day.  Recon ships shouldn't get close to guards that they're monitoring.  Cruisers hurt at long range.  Recon ships are useless when an interceptor out-fitted frigate is orbiting you at 500 meters.  Tech-2 ships are way too expensive to risk it in enemy space (The Arazu was marked as 156.7Mil ISK in worth).&lt;br /&gt;&lt;br /&gt;My killcard now has a destruction amount worth more than double my frigate, cruiser, industrial and wallet combined.&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--End Log--&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-2385554188919875966?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/2385554188919875966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=2385554188919875966' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/2385554188919875966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/2385554188919875966'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/what-was-he-thinking.html' title='What was he thinking?'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-7878967056333683481</id><published>2008-12-13T13:00:00.000-08:00</published><updated>2008-12-13T18:46:39.284-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pvp'/><category scheme='http://www.blogger.com/atom/ns#' term='jinarre'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Allies and Death</title><content type='html'>&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;Jinarre&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;23346.347.1710EST&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--Start Log--&lt;/span&gt;&lt;br /&gt;So yesterday I officially joined my new corporation and was shown around their sector of nullsec.  It was definitely a new experience compared to hisec.  I'm certainly enjoying the company as they were more than happy to show me the ropes in the system and showed me how combat should be.&lt;br /&gt;&lt;br /&gt;Unfortunately, the only poor sap that came through went down before my target lock and I had to refuel and get some sleep for the night.&lt;br /&gt;&lt;br /&gt;Luckily, today I got to make up for it.  I had to chase him halfway across corporate territory, but he &lt;a style="" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_XuK0H6bLBeM/SUPyZbBuE2I/AAAAAAAAAAo/2SJwrCZmfbI/s1600-h/corpse.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 62px; height: 59px;" src="http://1.bp.blogspot.com/_XuK0H6bLBeM/SUPyZbBuE2I/AAAAAAAAAAo/2SJwrCZmfbI/s320/corpse.bmp" alt="" id="BLOGGER_PHOTO_ID_5279329706773975906" border="0" /&gt;&lt;/a&gt;ran out of luck at a major node when I warped in right on top of him and one of the local guards pinned him down long enough for me to hit my 'scram and web.  The guns inevitably blazed through him and then something unexpected happened.  He asked me to pop his pod.&lt;br /&gt;&lt;br /&gt;The image above is my trophy from my first kill.&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--End Log--&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-7878967056333683481?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/7878967056333683481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=7878967056333683481' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7878967056333683481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7878967056333683481'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/allies-and-death.html' title='Allies and Death'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_XuK0H6bLBeM/SUPyZbBuE2I/AAAAAAAAAAo/2SJwrCZmfbI/s72-c/corpse.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-2413056241027951167</id><published>2008-12-13T12:00:00.000-08:00</published><updated>2008-12-13T12:00:00.536-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><title type='text'>Types of combat</title><content type='html'>&lt;span style="font-style: italic;"&gt;There are so many types of combat that most people with find a nice&lt;/span&gt; &lt;span style="font-style: italic;"&gt;preferred niche some where in combat space.   The following are the basic &lt;/span&gt;&lt;span style="font-style: italic;"&gt;positions in fleet combat.   Smaller scale combat requires less people to &lt;/span&gt;&lt;span style="font-style: italic;"&gt;perform these same jobs.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Tackler&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Other MMO equivalent: Crowd Control&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The individual tasked with keeping an enemy from escaping.   A tackler's&lt;/span&gt; &lt;span style="font-style: italic;"&gt;purpose is slow the target, make him unable to warp, disable &lt;/span&gt;&lt;span style="font-style: italic;"&gt;microwarp and generally making the target unable to escape or effectively&lt;/span&gt;&lt;span style="font-style: italic;"&gt; maneuver.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The EW Specialist&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Other MMO equivalent: Debuff&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The individual tasked with removing enemy combat capabilities.   An EW&lt;/span&gt; &lt;span style="font-style: italic;"&gt;specialist removes the enemy's targeting capabilities, and other attack &lt;/span&gt;&lt;span style="font-style: italic;"&gt;mechanics.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Drainer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Other MMO equivalent: Debuff&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Capacitor power is life, and a Drainer removes that power from the&lt;/span&gt; &lt;span style="font-style: italic;"&gt;enemy.   Without capacitor power ships lose the ability to attack, repair &lt;/span&gt;&lt;span style="font-style: italic;"&gt;and actively protect themselves leaving them vulnerable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Damage Dealer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Other MMO equivalent: DPS&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A damage dealer give maximum unadulterated damage to the target&lt;/span&gt; &lt;span style="font-style: italic;"&gt;shredding through any protection through shear destructive power.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Tanker&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Other MMO equivalent: Tank&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A tank wades through the massive damage keeping targets occupied to&lt;/span&gt; &lt;span style="font-style: italic;"&gt;allow other weaker ships to disable and destroy the enemy.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Logistics Specialist&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Other MMO equivalent: Healer/Buff&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Remote repair and assistance vessel used to decrease losses in a fleet&lt;/span&gt; &lt;span style="font-style: italic;"&gt;by supplementing the fleet.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Drone Carrier&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Other MMO equivalent: Utility&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Able to quickly modify a supplemental job by swapping drones allows &lt;/span&gt;&lt;span style="font-style: italic;"&gt;drone ship the ability to supplement any other position in a fleet.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;The Recon Specialist&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Other MMO equivalent: Stealth Class&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Recon cloaking technology allows fleets to assess combat requirements &lt;/span&gt;&lt;span style="font-style: italic;"&gt;before combat takes place allowing proper planning to complement any foe.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-2413056241027951167?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/2413056241027951167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=2413056241027951167' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/2413056241027951167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/2413056241027951167'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/types-of-combat.html' title='Types of combat'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-7625493640586288734</id><published>2008-12-12T00:00:00.000-08:00</published><updated>2008-12-12T09:37:07.652-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='professions'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>Beginning Professions Part 2: Non-Combat</title><content type='html'>&lt;a href="http://evewiki.com/index.php?title=Occupations"&gt;&lt;span style="font-style: italic;"&gt;Here's a link to all the professions in Eve today.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Non-combat professions are either used to supplement income for combat pilots or individuals solely work on this equipment for large monetary gains.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;  In this post we will discuss starting non-combat professions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Non-Combat Related Professions&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;Miner&lt;/span&gt;&lt;br /&gt;Ever seen the rings of an asteroid and seen ISK slowly umbering through space? Or seen the wonders of profit rising while reprocessing ore? Then you may be the next New Eden Miner. Miners toil endlessly looking for rare ores to process valuable raw materials. Materials that are the backbones to construction to Eve ships, weapons, modules and fuel. Miners get huge rewards from mining various sectors of space.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Specialization: Non-combat&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Level: Beginner&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related to: Mining&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Key skills: Mining&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related professions: Manufacturer, Hauler&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Even the starter frigate is a metal object about the size of the Eiffel Tower, and thousands of these ships get destroyed every single day. All these metals come from somewhere, and the miner is responsible for the majority of all raw minerals sold onto the market.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Mining ranges from solo frigate mining in 1.0 asteroid belts, through organized gang strip mining of whole belts, with dedicated mining cruisers, haulage and security cover, right up to deep 0.0 Alliance-run expeditions for rare minerals, along with associated blockade running to bring them to market.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Courier&lt;/span&gt;&lt;br /&gt;Everyone needs something, and items don't move themselves in magical bank teleportation networks (like some MMO's). This means someone has to do it, and someone is willing to pay someone else to do it for them. In ancient earth, these bastions of the roads, move goods all over the planet. Now with spaceships, this necessary service moved to the stars as well.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Level: Beginner&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related to: Courier missions, Mining, Trade&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Key skills: Spaceship Command, Navigation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related professions: Miner, Trader&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Transport trade goods or other items of interest (modules, minerals, etc.) from one section of the galaxy to another in search of profit.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;A bulk courier is known as a hauler. Though a character can specialize in piloting Industrial Ships, you will likely want basic hauling skills at some point in your career. For more information, see the basic section of the Hauling Guide.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note that some couriers specialize in transporting small expensive items; those will often employ frigates or interceptors instead of industrials. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Trader&lt;/span&gt;&lt;br /&gt;The time honored tradition of middleman economics is alive and well. Unlike transporters, traders buy items in locations where they're made and move them to where they're more needed, then selling them at a huge profit margin. Traders use guile to get the best deals and the most discounts and trading them to those who can't get to them for big payoffs.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Specialization: Non-combat&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Level: Beginner, but intermediary highly recommended.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related to: Trading, Economy of EVE&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Key skills: Trade&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related professions: Investor, Courier&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The EVE regional markets are an incredibly complex affair, and an excellent source of income for those who can work them well. Thousands of worlds, all with supplies and demands, and all relying on the Capsule pilot to join the dots...for a price of course...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Trading takes three main markets in EVE; the NPC Trade Goods Market, where margins are smaller, but more dependable, the Player Equipment Market where competition is firece, but ignorance can be capitalized on, and the Contract (former Escrow) Market, where pretty much anything can and will go. At it's simplest, trading is just buying something cheaply at one station, and taking to a place where they're paying more, but soon develops into a complex game of longterm planning, three month buy orders and logistical organization.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Scavenger - Many people see wreaked ships as space debris, useless. Scavengers see easy profits. Slightly damaged parts and bits can be refurbished and installed to modify existing ships. These items are in high demand and many combat pilots use this to get a little extra out of their 'ratting and missions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Manufacturer&lt;/span&gt;&lt;br /&gt;The architect of New Eden. These are the individuals that every pod pilot must pay homage to as these are the laborers that build what pod-pilots fly.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Specialization:     Non-combat&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Level:     Intermediate to advanced&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related to:     Manufacturing, Science And Industry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Key skills:     Industry, Science&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related professions:     Scientist, Investor&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;With the galaxy such a turbulent place, and more and more new pilots entering the Capsuleer community, the demand for space-based manufactured items is ever increasing, from a single scout drone, up to the largest Titans and Outposts, manufacturing is everywhere.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Day to day manufacturing of smaller objects, ammunition, ship modules and smaller ships, largely takes place in starbase factory slots, on short-term lease arrangements. Capital and permanent structures on the other hand tend to be constructed in space, using the facilities provided by POS Towers. Manufacturers work with both these methods, and are often also responsible for the underlying supply chain of raw materials too, and the distribution of finished product.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Many combat pilots with no primary interest in large-scale manufacturing still learn the basics of the process, to allow a degree of self-sufficiency in small-scale ammunition resupply from reprocessed loot, or to channel reprocessed junk-loot into one-run BPC 'hobby project' Battleships for resale.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scientist&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Specialization: Non-combat&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Level: Intermediate.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related to: Research Agents, Science and Industry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Key skills: Science&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related professions: Manufacturer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The technologies involved in designing, building and operating starships are bewildering to say the least. But even the most complex and advanced capital ship began life as a sketch on someone's drawing board, and such designs are rarely perfect on their first version.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;There are two types of scientists. Some work with inventions, creating new blueprints; others refine existing Blueprints to increase the time and mineral efficiency of the existing design. They also make blueprint copies, allowing others to manufacture limited runs of the original product.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Salvager&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Salvaging is the extraction of salvage materials from ship wrecks which are then used in the construction of valuable ship rigs.&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-style: italic;"&gt;Specialization: Non-combat&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Level: Beginner&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related to: Mining&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Key skills: Salvaging, Jury Rigging&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Related professions: Manufacturer, Hauler&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-style: italic;"&gt;Revelations introduced what would be considered two sub professions. Though not actually requiring the mining skill as a pre-requisite, their usage and methodology clearly define them as a branch of the mining profession.  This profession tends to work out best with combat professions as it requires wreaked ships to process.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-7625493640586288734?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/7625493640586288734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=7625493640586288734' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7625493640586288734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7625493640586288734'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/beginning-professions-part-2-non-combat.html' title='Beginning Professions Part 2: Non-Combat'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-4905262304993824655</id><published>2008-12-11T22:19:00.000-08:00</published><updated>2008-12-12T09:33:57.736-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>Blood in the Water</title><content type='html'>&lt;span style="font-style: italic;"&gt;So, everyone's got their two cents regarding the recent "&lt;/span&gt;&lt;a style="font-style: italic;" href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;amp;threadID=945010&amp;amp;page=47"&gt;scandal&lt;/a&gt;&lt;span style="font-style: italic;"&gt;".  Apparently, the scandal was a 4-year old bug that with proper use of POS's one could create an endless supply of resources.  As such, this bug (which was being exploited until yesterday) artificially deflated T2 items making them cheaper.  This bug also gave the exploiters a method to raise large amounts of ISK easily.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;CCP claims that this has been brought to their attention only recently and has acted accordingly by banning the exploiters, seizing assets gained by the exploits and effective removing the Alliances/Corporations involved.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What does that mean economically?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;T2 items will inevitably re-inflate making them more expensive.  Should it be determined that the new T2 economy is too much and the deflated price was the expected price CCP will counteract the issue using patching to make T2 items easier to make.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;What does it mean strategically?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Many alliances in 0.0 and lowsec are gone and others are in severe disarray.  That means there is suddenly open real estate and areas that have suddenly become very vulnerable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;What does it mean to me?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Fireworks.  I get to enjoy a round of shaking up that will be very interesting indeed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Those flaming, I don't understand why you would.  If those that exploited are so bad, then pickup a gun and do something about it!  Now is the time.  Stop reading and get some.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-4905262304993824655?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/4905262304993824655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=4905262304993824655' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/4905262304993824655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/4905262304993824655'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/blood-in-water.html' title='Blood in the Water'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-2821854568051957203</id><published>2008-12-11T12:20:00.000-08:00</published><updated>2008-12-13T09:06:38.864-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bloggers'/><category scheme='http://www.blogger.com/atom/ns#' term='jinarre'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>Friends and Pirates</title><content type='html'>&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;Jinarre&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;23346.345.0810EST&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--Start Log--&lt;/span&gt;&lt;br /&gt;Well today was eventful.  After a long chat regarding my hardware, or lack thereof I was given ISK to replace my aging low-end cyber.  The "commander" is a stand up guy and I'll fly for him any day.  With his generous donation, which I intend to re-pay in full, and my personal work I've managed to pull in quite the haul today.  Salvage is defenately quite a money-maker.&lt;br /&gt;&lt;br /&gt;So with my new wonderful cyber, I will have hopefully cut some time down in getting into my intercepter.&lt;br /&gt;&lt;br /&gt;Also today I met a &lt;a href="http://blackclawtravels.blogspot.com/"&gt;man&lt;/a&gt; I've read alot about recently.  He seems like a class act, but his warrents speak otherwise.  I'd love to meet him one day, but I'd rather it be on my terms.  Pirates may be charming but they grin daggers.&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--End Log--&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-2821854568051957203?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/2821854568051957203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=2821854568051957203' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/2821854568051957203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/2821854568051957203'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/friends-and-pirates.html' title='Friends and Pirates'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-8095158654855828718</id><published>2008-12-11T12:00:00.000-08:00</published><updated>2008-12-11T16:32:54.485-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='professions'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>Beginning Professions Part 1: Combat</title><content type='html'>&lt;a href="http://evewiki.com/index.php?title=Occupations"&gt;&lt;span style="FONT-STYLE: italic"&gt;Here's a link to all the professions in Eve today.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Because most MMO players want to kill and blow things up first and foremost, let's talk about the starting combat professions right now.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold;font-size:130%;" &gt;&lt;/span&gt;&lt;span style="FONT-WEIGHT: bold; FONT-STYLE: italic"&gt;Combat Related Professions (These are professions, not types of combatants. Types will be covered later)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Soldier&lt;/span&gt; - The four main factions of New Eden all have military forces that can always use one more pod-pilot. These mission are dangerous and the opposition won't like what you're doing, but the pay is good.&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Level: Intermediate&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related to: PvP, Factional warfare&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Key skills: all combat related, PvP specialization, some mission elements &lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Runner - People need things done (including NPC's), and runners are the ones to get them taken care of. The pay is better the more you're liked.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Pirate&lt;/span&gt; - &lt;span style="font-family:georgia;"&gt;Some people are content following the rules of society. Others would rather not do the hard work. &lt;/span&gt;Pirate prey on the weak and unprepared. They earn their money through theft and slau&lt;span style="font-family:georgia;"&gt;ghter, but the risk of being caught is great.&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Specialization: Combat&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Level: Beginner&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related to: PvP&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Key skills: all combat related&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related professions: Anti-Pirate, Bounty Hunter, Mercenary, Mission Runner, Miner, &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-STYLE: italic"&gt;Every society has its criminal Element. Pirates represent that facet of society. Ruthlessly exploiting combat prowess to extort, ransom, or simply annihilate other capsuleers for profit or pleasure.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Pirates use varying tactics depending on the location, situation, and their skills. Above all, a pirate must be fearless, and willing to make sacrifices in the name of carnage and destruction.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Runner&lt;/span&gt; - People need things done (&lt;span style="FONT-STYLE: italic"&gt;including NPC's&lt;/span&gt;), and runners are the ones to get them taken care of. The pay is better the more you're liked.&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Specialization: Combat&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Level: Beginner&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related to: Agents, Missions, PvE&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Key skills: all combat related and Social&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;The many NPC Factional Corporations in EVE all have their own interests in space. When their own forces are occupied elsewhere, or when a job needs doing that requires a discrete outsider, they use their Agents to hire help from the Capsule community, and authorize large payments for results.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Agents missions form the majority of the PvE combat content in EVE, and are a good way to get stuck into to some on-demand starship combat. Agents also offer courier missions, and some conduct research, with the eventual aim of giving out valuable blueprints for production. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;'Ratter&lt;/span&gt; - There are just as many 'rats (NPC's) in High security (1.0-0.5) space as there are civil folk. A 'Ratter takes care of the 'rats occupying high sec space, places where the factions and CONCORD can't find. There are some nice finds in some of these "complexes" and the 'Ratters profit from them.&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Specialization: Combat&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Level: Intermediate&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related to: PvE&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Key skills: all combat related&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Similar to runners, ratters do PvE combat, but unlike runners payout comes in the form of high-end gear and equipment from enemies. The payoff comes from effectively free upgrades and money from the sales of the found equipment.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Anti-Pirate&lt;/span&gt; - Low security (0.4-0.1) space is a hive for pirate (PC's) scum and the Anti-Pirate wouldn't have it any other way. Profiting from the pirate's spoils and bounty's may not be the method for these people's ideology but it certainly helps.&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Specialization: Combat&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Level: Beginner possible but intermediate to advanced highly recommended.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related to: Pirates. PvP&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Key skills: all combat related, PvP specialization&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related professions: Bounty Hunter, Pirate&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Some Anti-Pirates consider themselves driven by ideology, not bounties. In any case, for all practical intents and purposes, see Bounty Hunter profession. For the rest, read on :)&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;The Anti-Pirate Profession bears enormous risks. Why is doing the right thing always so damn difficult. Why is it that so few of us find the courage to fight for the unpunished injustices of our universe? Should I fail at my task, the tragedy will not be in my own death, but in the fact that my prey will continue to live out their wretched, despicable existence.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;“It is said that cowardice lurks behind power; that every tyrant fears the day when others learn where the source of real power lies. What better way for a tyrant to hide that truth than by claiming absolute authority and threatening absolute ruin to those who question them!"&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;The art of war is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;"I have high hopes of smashing my name into history so violently that it will take a legendary form, even if all the books are destroyed. That goal, is the real goal as far as I am concerned." ...Geminisceptre&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Known to many in the Galaxy as the self proclaimed vigilante police force of the Eve Universe, the Anti-Pirate roams the stars seeking to crush his prey, Pirates, as they have so mercilessly crushed theirs so many times before. For many who enlist in the Anti-Pie ( as called by many ) profession they are called to it like a moth to the flame, for just as the old days of our ancient past, Their must be Cowboys to battle the Indians. The anti-pirate profession is perhaps one of the hardest of the Eve Universe, there are no medals, there is no recognition, there is nothing but death. Unlike Bounty Hunters, Anti-Pies seek not the money on the heads of their prey, they seek only the knowledge that deaths of all Pirates are as painful and slow as that of their unwary victims before them. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Bounty Hunter &lt;/strong&gt;- Hunting down the bounties is the bread and butter for these people. Their sole purpose in life is to collect the bounties of criminals.&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Specialization: Combat&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Level: Beginner possible but intermediate to advanced highly recommended.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related to: Pirates. PvP&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Key skills: all combat related, PvP specialization&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related professions: Anti-Pirate, Pirate&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Bounty hunters hunt down and kill other players that have bounties on their heads. For an ideaological version of this profession, see Anti-Pirate.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;A locator agent that can help locate the targets is useful; bounty office on stations is another useful tool.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Nonetheless most bounty hunters agree that its hard to make any living out of bounties, and instead of seeking specific individuals they roam the same low-sec systems as their pray.&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;This profession requires very good PvP combat skills as the people being hunted are mostly pirates that have good knowledge of PvP and how to evade people who are after the bounties on them. That said, some bounty corps recruit newbies and train them on 'no implants/cheap frig/no named modules' policy. Expect to die. Often. Although that holds true even for experienced PvPers, too :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Corp Fighter&lt;/span&gt; - Out in No Security space (0.0) law is what you make it. Corporations flock here to get a piece of space, to grow, and to become a powerful force skirting the factions. Large Alliances battle relentlessly to gain more ground and gain prominent control of the rim of New Eden.&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Specialization: Combat&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Level: Intermediate&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related to: Corporations, Alliances, PvP&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Key skills: all combat related&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related professions: all combat related&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;People in a corporation who are soldiers dedicated to that specific corporation and it's alliance.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Mercenary&lt;/span&gt; - Soldier of Fortune. Mercenary's work for the highest bidder. Don't be fooled, even though these group will do anything for the right price, failure to pay can become a death sentence.&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Specialization: Combat&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Level: Intermediate&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related to: Corporations, Alliances, PvP&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Key skills: all combat related&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Related professions: all combat related&lt;/span&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;People who are hired to kill. Normally by a corporation or an Alliance which is a major player in Alliance politics. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-8095158654855828718?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/8095158654855828718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=8095158654855828718' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/8095158654855828718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/8095158654855828718'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/profession-for-you.html' title='Beginning Professions Part 1: Combat'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-9124476509229398888</id><published>2008-12-10T00:00:00.000-08:00</published><updated>2008-12-10T00:00:02.242-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><title type='text'>Learning Skills Part 3: New Player Skill Plan</title><content type='html'>&lt;span style="font-style: italic;"&gt;Skills represent what you can and cannot do and how well you are at doing them. As such your skills will dictate your learning progress speed for professions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://evewiki.com/index.php?title=Attributes"&gt;Info on Attributes and Skills&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Today I will talk about skill Planning for new players.&lt;br /&gt;&lt;br /&gt;When a player begins the game there are certain skills that are necessary for all pilots to learn to succeed and become better.  Regardless of your intended career or ship these skills will assist you in your goals.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Learning (category)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;All the skills in the learning category increase your learning speed.  As such any of these skills are inevitably useful.  Upgrading this early, eventually helps your learning speed more than working on it later.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Electronics&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Increases your CPU performance allowing better modules to be added to your ship.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Targeting&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Increases the number of targets you can simultaneously lock on to.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Engineering&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Increases your powergrid performance allowing better modules to be added to your ship.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Energy Management&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Increases your capacitor power increasing your ship's effectiveness.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Energy Systems Operation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Increases your capacitor recharge rate increasing your ship's effectiveness.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Mechanic&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Increases your structure hit points increasing your ship's survivability.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Navigation&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Increases your velocity increasing your ship's &lt;/span&gt;&lt;span style="font-style: italic;"&gt;maneuverability&lt;/span&gt;&lt;span style="font-style: italic;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Afterburner&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Increases your afterburner charge increasing your ship's &lt;/span&gt;&lt;span style="font-style: italic;"&gt;maneuverability&lt;/span&gt;&lt;span style="font-style: italic;"&gt; and speed.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;  Also effectively decreases your capacitor usage by afterburners.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Warp Drive Operations&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Decreases your capacitor usage by warp.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Spaceship Command&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Increases your agility increasing your ship's &lt;/span&gt;&lt;span style="font-style: italic;"&gt;maneuverability&lt;/span&gt;&lt;span style="font-style: italic;"&gt;.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;  Also a requirement for various ship types.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://www.kylania.com/eve/skills.php"&gt;Here's a good outline resource for skills.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-9124476509229398888?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/9124476509229398888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=9124476509229398888' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/9124476509229398888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/9124476509229398888'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/learning-skills-part-3-new-player-skill.html' title='Learning Skills Part 3: New Player Skill Plan'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-7199660724910881254</id><published>2008-12-09T13:00:00.000-08:00</published><updated>2008-12-09T13:00:00.516-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='jinarre'/><category scheme='http://www.blogger.com/atom/ns#' term='corp'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><title type='text'>An Interesting Proposal</title><content type='html'>&lt;span style="font-family:courier new;"&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;Jinarre&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;23346.341.2000EST&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--Start Log--&lt;/span&gt;&lt;br /&gt;So, here I am.   Doing work for Dozales Julake, a Sisters of Eve representative, out here in Minmatar space.  The work is good, but boring.  Hopefully she has some more interesting things for me.  Well at least while gallivanting around I have some good friends on comm.&lt;br /&gt;&lt;br /&gt;Traveling around New Eden, you need friends.&lt;br /&gt;&lt;br /&gt;My friend has been giving me tips since I got my license.  She even gave me tons of ISK to get started.  Lately, her advice has been to get me in an Interceptor.  So, we were constantly bantering about types of interceptors and loadouts.   I'm looking at about a 15 day training time to get what I need for the kind of combat she wants me to do.  I just hope I live up to her expectations.  Killing 'rats in Minmatar deadspace is one thing but actual combat experience is a bit scary since it's still foreign to me.&lt;br /&gt;&lt;br /&gt;All of a sudden, she asks me if I'd like to join her corporation.  It would be an interesting move as they are out in the pioneering stars, nosec.  Well, saying no would be... well unwise as this is my chance to move forward and not deal with these damned missions.&lt;br /&gt;&lt;br /&gt;I guess we'll see how it goes... I agreed.  She will be talking to the CEO's of her alliance soon.  Other members of her corporation have high expectations of me.  I hope I can live up to them.&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;font-family:courier new;" &gt;--End Log--&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-7199660724910881254?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/7199660724910881254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=7199660724910881254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7199660724910881254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/7199660724910881254'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/interesting-proposal.html' title='An Interesting Proposal'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-3649900028824151897</id><published>2008-12-09T12:00:00.000-08:00</published><updated>2008-12-09T12:00:01.032-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><title type='text'>Learning Skills Part 2: Starting Skills</title><content type='html'>&lt;span style="font-style: italic;"&gt;Skills represent what you can and cannot do and how well you are at doing them. As such your skills will dictate your learning progress speed for professions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://evewiki.com/index.php?title=Attributes"&gt;Info on Attributes and Skills&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Today I will talk about starting skills.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Starting skills for all individuals are based on:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Race&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Career&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Specialty&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;As such take this into account when you look at your character creation choices before choosing a career path.  As this list is very long I have &lt;/span&gt;&lt;a style="font-style: italic;" href="http://dl.eve-files.com/media/0701/NewCharSkills.zip"&gt;linked a chart to look at them here&lt;/a&gt;&lt;span style="font-style: italic;"&gt;+.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Here are the base categories of skills and their purpose.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Corporation Management&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Corporation management skills are not nearly so diverse as, for instance, gunnery, but play a vital role in organizing players (and NPCs).  There are two separate root skills: Corporation Management, and Anchoring.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Corporation Management&lt;/span&gt;&lt;br /&gt;Corporation Management, and the advanced versions of the skill, limit the number of members allowed in the corporation.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Anchoring&lt;/span&gt;&lt;br /&gt;This skill allows the use (in regions of security level 0.7 and below) of secure containers and deployed warp disruptors. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Drone&lt;/span&gt;&lt;span style="font-style: italic;"&gt;**&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;These skills permit, and enhance, the pilot's ability to command and control drones. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Electronics&lt;/span&gt;&lt;span style="font-style: italic;"&gt;* ^&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Electronics is the field of sensors and computer systems, both offensive and defensive. The vast majority of this category deals with targetting: - improving yours (or your friends') - degrading theirs.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Engineering&lt;/span&gt;&lt;span style="font-style: italic;"&gt;*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Engineering skills center around the powergrid and the shields, and things affecting either one.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Gunnery&lt;/span&gt;&lt;span style="font-style: italic;"&gt;**&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;These are all skills influencing direct fire weapons, as opposed to launched ones (missiles/rockets).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Industry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The Industry category is a curious beast, as it has two base skills: Mining, and Industry.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Mining&lt;/span&gt;&lt;br /&gt;The mining-based skills are focussed directly on extracting resources including ore and ice.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Industry&lt;/span&gt;&lt;br /&gt;The Industry-based skills are again divided, into skills that help production, and skills that reduce waste in refining.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Leadership&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Leadership skills are all about providing bonuses to your team mates.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Learning&lt;/span&gt;&lt;span style="font-style: italic;"&gt;*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Learning is a skill tree that contains skills that advance your skill learning by increasing attributes and lowering learning time. Training these skills can both be very useful and yet absolutely useless. But hopefully you will manage to balance them out.  Note that if you max out all skills it will take years for you to gain any time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Mechanic&lt;/span&gt;&lt;span style="font-style: italic;"&gt;*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Mechanic skills break down into several categories: skills related to repair systems, including remote repairs, skills related to modifying a ship: rigging, and armor hardening, skills related to construction of new ships, or in tearing apart old ones.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Missiles&lt;/span&gt;&lt;span style="font-style: italic;"&gt;**&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;As might be guessed by the title, skills in this category deal with handling launched weapons, as opposed to direct-fire weaponry, or autonomous free-flying devices.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Navigation&lt;/span&gt;&lt;span style="font-style: italic;"&gt;*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;These skills all influence the performance of your ship in maneuvering, both tactically and strategically.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Science&lt;/span&gt;&lt;span style="font-style: italic;"&gt;*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The Science skill category centers on research, but it has a few tie-ins with other disciplines as well.  Research aside, science skills are involved in advanced mining and processing techniques, advanced survey abilities, in the use of jump clones, and use of cybernetics.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Social&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Social skills are all about getting more out of your missions (money, influence, etc.).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Spaceship Command&lt;/span&gt;&lt;span style="font-style: italic;"&gt;*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Almost all skills in this category provide a bonus to piloting ships of that type only. The bonus provided depends not simply on the ship category (IE Amarr Frigates), but on the particular ship involved (IE Tormentor vs Crucifier).  Beyond this ship-by-ship performance increase, skills in this category primarily serve to restrict access to ship types, as noted by the number and layering of prerequisites.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Trade&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The trade skills category improves your ability to conduct trade, both on the open market, and in creating individual contracts.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Trade&lt;/span&gt;&lt;br /&gt;Trade is what makes the entire economy operate. Increasing the number of allowed sell oder up to 300.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Contracting&lt;/span&gt;&lt;br /&gt;Contracting is the means whereby a player can establish an auction, post courier tasks, create secured (or unsecured) loans, make offers to swap items, and other forms of formal contracting.&lt;/span&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;* - &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span&gt;Common criteria for all pilots.  All pilots will work within these fields regardless of intended profession or play style.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;br /&gt;** - Combat Skills.  &lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span&gt;All pilots should work some degree in these fields for a defensive measure.&lt;br /&gt;^ - Combat Related.  Some of these skills are related to some form of combat or type of combat.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;+ - Credit to &lt;span style="width: 64px; text-align: left;"&gt;&lt;a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;amp;threadID=468840"&gt;Tiberyya Za&lt;/a&gt; for this great resource.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-3649900028824151897?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/3649900028824151897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=3649900028824151897' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/3649900028824151897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/3649900028824151897'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/learning-skills-part-2-starting-skills.html' title='Learning Skills Part 2: Starting Skills'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-3419005925700697875</id><published>2008-12-08T12:20:00.000-08:00</published><updated>2008-12-08T12:20:00.410-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='skills'/><category scheme='http://www.blogger.com/atom/ns#' term='attributes'/><title type='text'>Learning Skills Part 1: Planning Attributes</title><content type='html'>&lt;span style="font-style: italic;"&gt;Skills represent what you can and cannot do and how well you are at doing them.  As such your skills will dictate your learning progress speed for professions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://evewiki.com/index.php?title=Attributes"&gt;Info on Attributes and Skills&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Today I will talk about Planning your skills starting with attributes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Note:&lt;/span&gt; Attributes affect your training times for skills. Nothing else. &lt;/span&gt;  &lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;Attributes are easily categorized based on the professions you would like to do and common items that all pilots should know.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;When you create a new character the following steps will effect your base attributes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Bloodline (indirectly race because bloodlines are race specific)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Ancestry&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Attributes (5 attribute points you control)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Also the following steps will effect your starting attributes do to learning skills:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Career&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Specialty&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Intelligence&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Primary Attribute for: Electronics*, Engineering*, Mechanic*, Navigation*, Science&lt;/span&gt;&lt;span style="font-style: italic;"&gt;* &lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Secondary Attribute for: Industry, Learning, Social&lt;/span&gt; &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;Perception&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Primary Attribute for: Drones, Gunnery, Missile Launcher Operation, Spaceship Command*&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Secondary Attribute for: Navigation*&lt;/span&gt; &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;Charisma&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Primary Attribute for: Leadership, Social&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Secondary Attribute for: Corporation Management, Trade&lt;/span&gt; &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;Willpower&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Primary Attribute for: Trade&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Secondary Attribute for: Gunnery, Leadership, Missile Launcher Operation, Spaceship Command*&lt;/span&gt; &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;Memory&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Primary Attribute for: Corporation Management, Drones, Industry, Learning*&lt;/span&gt; &lt;span style="font-style: italic;"&gt;&lt;br /&gt;Secondary Attribute for: Electronics*, Engineering*, Mechanic*, Science*&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;* &lt;/span&gt;- Common criteria for all pilots.  All pilots will work within these fields regardless of intended profession or play style.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-3419005925700697875?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/3419005925700697875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=3419005925700697875' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/3419005925700697875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/3419005925700697875'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/learning-skills-part-1-planning.html' title='Learning Skills Part 1: Planning Attributes'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-5026767041753192175</id><published>2008-12-03T14:18:00.000-08:00</published><updated>2008-12-07T18:54:02.865-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resources'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>Resources Listing</title><content type='html'>&lt;span style="font-style: italic;"&gt;Here is a list of exceptional resources for both new and experienced pod-pilots alike&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://evemon.battleclinic.com/"&gt;EveMon&lt;/a&gt;&lt;span style="font-style: italic;"&gt; - Eve Monitor Program (Windows Program) keeps an offline monitoring of your characters Skill progress.  An excellent resource with a built in skill planner and many other great features.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;amp;threadID=548883&amp;amp;page=1"&gt;EFT&lt;/a&gt;&lt;span style="font-style: italic;"&gt; - Eve Fitting Tool Program (Windows Program) allows you to loadout various ships prior to spending hard earned ISK on useless items.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://www.crazykinux.com/2008/06/eve-online-blog-pack.html"&gt;The Eve Blog Pack&lt;/a&gt;&lt;span style="font-style: italic;"&gt; - The Eve Blog Pack (Web Blogs) is (again) an excellent source to learn from experienced pilots and should be recommended reading for all pilots.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://www.battleclinic.com/"&gt;BattleClinic&lt;/a&gt;&lt;span style="font-style: italic;"&gt; - BattleClinic (website) is another very useful site.  One of the features I like is their &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.battleclinic.com/eve_online/ship_loadout_browse.php"&gt;online-loadout tool&lt;/a&gt;&lt;span style="font-style: italic;"&gt; that can be critiqued by other pilots.  Also includes plenty of guides for the less than knowledgeable.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://www.eve-wiki.net/index.php?title=Main_Page"&gt;EveWiki&lt;/a&gt;&lt;span style="font-style: italic;"&gt; - Eve Wiki (Wiki Website) has every thing you need to know about mostly anything in the game.  It has been mentioned that the site is generally biased toward Band of Brothers alliance, but honestly it's very informative.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://wiki.goonfleet.com/index.php?title=Main_Page"&gt;GoonWiki&lt;/a&gt;&lt;span style="font-style: italic;"&gt; - Goonfleet Wiki (Wiki website) is obviously biased to Goonfleet, but again the open segments have excellent information.  Regardless of your opinion of them they give some smart advice.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-style: italic;" href="http://www.eve-tribune.com/"&gt;Eve Tribune&lt;/a&gt;&lt;span style="font-style: italic;"&gt; - Eve Tribune (Website) has a lot of current going on in New Eden and has good articles on what's new in-game.  This has also been accused of bias, but information is information.&lt;br /&gt;&lt;br /&gt;Updated Resources:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://eve-agents.com/"&gt;Eve Agents&lt;/a&gt; - Eve Agents (Website) finds agents for you using various useful filters like level, corperation and minimum influence.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dl.eve-files.com/media/0701/NewCharSkills.zip"&gt;NewCharSkills&lt;/a&gt; - New Character skill chart (Excel/Adobe) shows all standing possible starting skill sets for any new character type.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-5026767041753192175?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/5026767041753192175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=5026767041753192175' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/5026767041753192175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/5026767041753192175'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/resources-listing.html' title='Resources Listing'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-1802413658914572816</id><published>2008-12-03T13:57:00.000-08:00</published><updated>2008-12-03T14:04:16.835-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eve jargon'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='notice'/><title type='text'>Notice: "Pirate" vs "'Rats"</title><content type='html'>&lt;span style="font-style: italic;"&gt;Just to note, I do not use pirates and 'rats interchangeably.  I've noticed that many people do, but the following is my interpretation of this Eve jargon.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;'Rat - An NPC enemy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Pirate - A Player that choses a career of infamy.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-1802413658914572816?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/1802413658914572816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/1802413658914572816'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/notice-pirate-vs-rats.html' title='Notice: &quot;Pirate&quot; vs &quot;&apos;Rats&quot;'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-4183463495560544864</id><published>2008-12-03T13:42:00.000-08:00</published><updated>2008-12-03T13:55:32.669-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>10 things a new pod-pilot should know.</title><content type='html'>&lt;span style="font-style: italic;"&gt;To continue my current ramblings (that and Jin's doing boring L1 quests for rep right now so she can finally get the bubble wrap off her cruiser) about what a fresh pod-runner should know about space and New Eden.  Here's a bit more of my newb knowledge for you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Ten Things to be aware of when flying in New Eden.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;1) &lt;span style="font-weight: bold;"&gt;"Anything that can go wrong will go wrong" -Murphy's Law.&lt;/span&gt;  Bad things will happen when you least expect it.  Always have contingincies and always be prepaired.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;2)&lt;span style="font-weight: bold;"&gt; You are safe in a NOS (NPC owned station), but no where else&lt;/span&gt;.  Hi security space (noted as 1.0 - 0.5 security status) is safer then Low security (0.4 - 0.1) or No security (0.0), but you are not safe.  Players and NPC's can and will target you and can kill you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;3) &lt;span style="font-weight: bold;"&gt;CONCORD will punish the unlawful, but they are not protectors (see rule 1 and 2)&lt;/span&gt;.  CONCORD is not a method to protect yourself in space and they will not save you before a pirate can kill you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;4) &lt;span style="font-weight: bold;"&gt;Never use autopilot (see rule 1 and 2)&lt;/span&gt;.  Auto pilot is not only slower than manual (Auto pilot does not warp to 0), but can be fatal if a pirate sees you.  Also auto pilot is pretty noticable to a trained eye.  Most pirates have very trained eyes.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;5) &lt;span style="font-weight: bold;"&gt;Trust no one&lt;/span&gt;.  Question assistance from people who wish to help you.  Question people helping you for no reason.  Know the motives of others before you agree to anything.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;6) &lt;span style="font-weight: bold;"&gt;Never fly what you are not willing to lose or able to replace (see rule 1, 2 and 3)&lt;/span&gt;.  I've mention this before.  Don't dump all your ISK into something that will possibly end up as space dust tomorrow.  And get insurance!  Max coverage recommended!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;7) &lt;span style="font-weight: bold;"&gt;Bigger is not better (see rule 1).&lt;/span&gt;  Larger ships can do massive damage, but train so slow that smaller ships can usually avoid being hit altogether.  So, do not overestimate yourself stronger in larger ships.  Don't overlook or ignore small ships.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;8) &lt;span style="font-weight: bold;"&gt;Raising skills past Level 3 and 4 can take days, so only raise them to a useful level.&lt;/span&gt;  Getting the last 2% bonus in some skill is generally not worth the days of training time required unless there are other benefits (unlocking advanced skills, ability to use Tech II gear/ships).  Do your research and don't waste time on a skill unless the gains are worth the time invested.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;9) &lt;span style="font-weight: bold;"&gt;Always be learning a skill.&lt;/span&gt;  Even if it's not a skill you need now investing 8 to 16 hours that you are not playing in a long skill can assist you in overall abilities.  Furthermore, you can swap to shorter skills while you're playing then go back to where you left off in the long skill when you log.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;10) &lt;span style="font-weight: bold;"&gt;The game is entirely based off of Risk vs Reward and Fun is a ligitimate reward.&lt;/span&gt;  Even with rule 2, pod-pilots continue to explore New Eden, because they are doing what they like.  So find your niche, mitigate your risks, and reap your rewards.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-4183463495560544864?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/4183463495560544864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=4183463495560544864' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/4183463495560544864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/4183463495560544864'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/to-continue-my-current-ramblings-that.html' title='10 things a new pod-pilot should know.'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2028283381893637871.post-703497741380669409</id><published>2008-12-02T18:05:00.000-08:00</published><updated>2008-12-11T17:48:48.496-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='derken'/><category scheme='http://www.blogger.com/atom/ns#' term='eve'/><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>To Begin with...</title><content type='html'>&lt;span style="font-style: italic;"&gt;I generally have two major outlooks when it comes to an MMO that of the player and of the Player Character (PC).  As such (and because I intend to keep them unique), all player related information is italicized and PC will not.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;So, welcome to New Eden as I see it, a new player.  Eden is HUGE, and can be very hard to grasp in the first few days.  So I will start with what I've learned in Eve so far.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;1) &lt;span style="font-weight: bold;"&gt;This game will be overwhelming for the first few days.&lt;/span&gt;  Be patient and you will learn the rules of space.  This game has a 14 and 21 day trial for a reason.  Make use of it in understanding the game.&lt;br /&gt;&lt;br /&gt;2) &lt;span style="font-weight: bold;"&gt;There is no levels in the conventional sense.&lt;/span&gt;  Getting better is based on learning skills and improving them over time (real time.  not xp or game time).  As such alway be learning a skill and learn long skills (over 8 hours) when you're sleeping/working/at school to get the most out of it.  Also, if you switch skills before you finish it will save how far you got and will continue where you left off when you start learning it again.&lt;br /&gt;&lt;br /&gt;3) &lt;span style="font-weight: bold;"&gt;Get a Space-Daddy&lt;/span&gt;.  Get a friend, a trustworthy Ally, or a helpful starting corporation.  Getting someone to help you through the beginning, is infinitely better than trying to figure it out on your own with Rookie Chat as your only life line.   In the USNavy (real US Navy), they refer to this coach as a Sea-daddy.&lt;br /&gt;&lt;br /&gt;4) &lt;span style="font-weight: bold;"&gt;Do the Tutorial&lt;/span&gt;.  Do it.  It's there for a reason.  If your question could have been explained by the tutorial you will likely be ridiculed.  Also, you get a better ship and some decent money doing the tutorial.&lt;br /&gt;&lt;br /&gt;5) &lt;span style="font-weight: bold;"&gt;Don't let yourself get bored&lt;/span&gt;.  This game is based on what YOU want to do and will not direct you.  If you get bored then do something more entertaining.&lt;br /&gt;&lt;br /&gt;6) &lt;span style="font-weight: bold;"&gt;Learn what you want to&lt;/span&gt;.  The Learning skills increase your speed at learning other things, but is boring.  My suggestion is to learn what you want to until you know you like the game.  Once you've decided that you want to continue, move to these skills (except charisma) to 3 or 4 (this will take one or two days) then get back to fun stuff.  When you're in a cruiser and you have some money (or if your space-daddy is willing to front you some) get the advanced skills and learn them to 3 (4.5M ISK each and two days of learning).  Eventually, you'll move them up but these numbers will be excellent for now.&lt;br /&gt;&lt;br /&gt;7) &lt;span style="font-weight: bold;"&gt;You will lose your ship&lt;/span&gt;.  Maybe not today or tomorrow, but eventually you will lose your ship.&lt;br /&gt;&lt;br /&gt;8) &lt;span style="font-weight: bold;"&gt;Don't fly what you're not willing to lose&lt;/span&gt;.  If you can't afford to replace your ship.  Don't fly it till you can.  See #7.  &lt;a href="http://blackclawtravels.blogspot.com/2008/10/23-tips-for-surviving-lowsec.html"&gt;Preferably you shouldn't fly what you can't replace five times.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;9) &lt;span style="font-weight: bold;"&gt;"A smart man learns from his mistakes.  A wise man learns from the mistakes of others" - Mark Twain&lt;/span&gt;.  Learn from others mistakes and successes now, before you are presented with the same situation later.  &lt;a href="http://www.crazykinux.com/2008/06/eve-online-blog-pack.html"&gt;http://www.crazykinux.com/2008/06/eve-online-blog-pack.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;10) &lt;span style="font-weight: bold;"&gt;Have fun&lt;/span&gt;.  If you aren't having fun, you're playing the game wrong.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2028283381893637871-703497741380669409?l=jin-neweden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jin-neweden.blogspot.com/feeds/703497741380669409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2028283381893637871&amp;postID=703497741380669409' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/703497741380669409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2028283381893637871/posts/default/703497741380669409'/><link rel='alternate' type='text/html' href='http://jin-neweden.blogspot.com/2008/12/to-begin-with.html' title='To Begin with...'/><author><name>Derken</name><uri>http://www.blogger.com/profile/07761764681437978600</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='30' src='http://2.bp.blogspot.com/_XuK0H6bLBeM/ST9GiIFoeVI/AAAAAAAAAAM/pz6LICl-eoA/S220/jinarre.bmp'/></author><thr:total>1</thr:total></entry></feed>
