Skills represent what you can and cannot do and how well you are at doing them. As such your skills will dictate your learning progress speed for professions.
Info on Attributes and Skills
Today I will talk about Planning your skills starting with attributes.
Note: Attributes affect your training times for skills. Nothing else.
Attributes are easily categorized based on the professions you would like to do and common items that all pilots should know.
When you create a new character the following steps will effect your base attributes:
Bloodline (indirectly race because bloodlines are race specific)
Attributes (5 attribute points you control)
Also the following steps will effect your starting attributes do to learning skills:
Primary Attribute for: Electronics*, Engineering*, Mechanic*, Navigation*, Science*
Secondary Attribute for: Industry, Learning, Social
Primary Attribute for: Drones, Gunnery, Missile Launcher Operation, Spaceship Command*
Secondary Attribute for: Navigation*
Primary Attribute for: Leadership, Social
Secondary Attribute for: Corporation Management, Trade
Primary Attribute for: Trade
Secondary Attribute for: Gunnery, Leadership, Missile Launcher Operation, Spaceship Command*
Primary Attribute for: Corporation Management, Drones, Industry, Learning*
Secondary Attribute for: Electronics*, Engineering*, Mechanic*, Science*
* - Common criteria for all pilots. All pilots will work within these fields regardless of intended profession or play style.
1 year ago