Monday, December 8, 2008

Learning Skills Part 1: Planning Attributes

Skills represent what you can and cannot do and how well you are at doing them. As such your skills will dictate your learning progress speed for professions.

Info on Attributes and Skills

Today I will talk about Planning your skills starting with attributes.


Note: Attributes affect your training times for skills. Nothing else.

Attributes are easily categorized based on the professions you would like to do and common items that all pilots should know.


When you create a new character the following steps will effect your base attributes:
Bloodline (indirectly race because bloodlines are race specific)
Ancestry
Attributes (5 attribute points you control)

Also the following steps will effect your starting attributes do to learning skills:
Career
Specialty

Intelligence
Primary Attribute for: Electronics*, Engineering*, Mechanic*, Navigation*, Science
*
Secondary Attribute for: Industry, Learning, Social

Perception

Primary Attribute for: Drones, Gunnery, Missile Launcher Operation, Spaceship Command*

Secondary Attribute for: Navigation*

Charisma

Primary Attribute for: Leadership, Social

Secondary Attribute for: Corporation Management, Trade

Willpower

Primary Attribute for: Trade

Secondary Attribute for: Gunnery, Leadership, Missile Launcher Operation, Spaceship Command*

Memory

Primary Attribute for: Corporation Management, Drones, Industry, Learning*

Secondary Attribute for: Electronics*, Engineering*, Mechanic*, Science*

* - Common criteria for all pilots. All pilots will work within these fields regardless of intended profession or play style.


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